PDF Digitale Demenz: Wie wir uns und unsere Kinder um den Verstand bringen (German Edition)

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What is a gamer? Aging and games Aging goes hand-in-hand with decline in several psychological areas. Spatial cognition Living in an unfamiliar environment such as a retirement home poses a challenge for the elderly.

Digitale Demenz

Perceptual skills and attention Another set of skills, which declines over time, concerns visual perception. Task switching In everyday life, the ability to switch tasks and perform tasks simultaneously is becoming more and more important, especially because of the impact of information technology. Open in a separate window. Figure 1. Conflict of interest statement The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

Acknowledgments We thank the reviewers for their critical and helpful comments on the manuscript. References Anderson C. Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a metaanalytic review of the scientific literature.

Video game training enhances cognitive control in older adults. Nature , 97— Age and visual search: expanding the useful field of view. A 5 , — Visual-attention problems as a predictor of vehicle crashes in older drivers. Action video game play facilitates the development of better perceptual templates.

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Merchants Assoc. Action video games make dyslexic children read better. Communicating cognitive science: improving awareness and understanding among people who are not ourselves , in Proceedings of the 37 th Annual Conference of the Cognitive Science Society , eds Noelle D. Perceptual learning as a possible new approach for remediation and prevention of developmental dyslexia. How the visual aspects can be crucial in reading acquisition?


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The intriguing case of crowding and developmental dyslexia. The DCDC2 intron 2 deletion impairs illusory motion perception unveiling the selective role of magnocellular-dorsal stream in reading dis ability. Cortex 25 , — Multiple causal links between magnocellular-dorsal pathway deficit and developmental Dyslexia. Action video game modifies visual selective attention.


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Nature , — Action-video-game experience alters the spatial resolution of vision. The effect of action video game experience on task-switching. Age effects on wayfinding and route learning skills. Brain Res. Spatial knowledge acquisition in younger and elderly adults: a study in a virtual environment. Adult age differences in task switching. Aging 15 , — Video-game play induces plasticity in the visual system of adults with amblyopia.

PLoS Biol. Plasticity of attentional functions in older adults after non-action video game training: a randomized controlled trial. Inactivation of hippocampus or caudate nucleus with lidocaine differentially affects expression of place and response learning. Who believes electronic games cause real world aggression?

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Digitale Demenz: Wie wir uns und unsere Kinder um den Verstand bringen. Manfred Spitzer. Publisher: Droemer Taschenbuch , This specific ISBN edition is currently not available. View all copies of this ISBN edition:. Buy New View Book. About AbeBooks. Other Popular Editions of the Same Title. Search for all books with this author and title. Customers who bought this item also bought. Stock Image. Digitale Demenz Spitzer, Manfred. Published by Droemer Taschenbuch. New paperback Quantity Available: Seller Rating:.

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Communication and uncertainty management. Journal of Communication, 51 , — Davison, W. The third-person effect in communication. Public Opinion Quarterly, 47 , 1— Donath, J. Facebook lessons: German schools to teach online privacy. Retrieved from www. Fox, S. The web at 25 in the U. Gieber, W. Do newspapers overplay negative news? Journalism Quarterly, 32 , — Gunther, A. The influence of presumed influence. Journal of Communication, 53 , — Hoffner, C. Pastorek, A. The third-person effect in perceptions of the influence of television violence.

Media Psychology, 4 , — Innovation journalism in tech magazines: Factors of influence on innovation journalism in special interest and specialist media. Proceedings from the third Conference on Innovation Journalism, , — Kuipers, G. Lengauer, G. Negativity in political news: A review of concepts, operationalizations and key findings.

Journalism, 13 , — McKernan, B. Games and Culture, 8 , — Nisbet, M.

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Perloff, R. The third person effect: A critical review and synthesis. Media Psychology, 1, — Price, V. Third-person effects of news coverage: Orientations toward media.

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